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Baldr Force EXE

Baldr Force EXE

The network covers the whole globe, and the development of the information network reaches its acme. In this age, there are two developed worlds; the "real world" and "wired" — the virtual network world. Souma Tooru belongs to a group of hackers called Steppen Wolf, surfing the network freely. On their last job they attacked the database of the UN forces. During this attack, he loses Nonomura Yuuya, his friend and team leader. Tooru is arrested by the army. In exchange for letting him free, he has to work for an anti-hacker organization, the first squad of the UN Security Force Information Administration Bureau. Working for them, Tooru searches for the person that killed his friend, while the other members also have their own reason to fight. The three-way battles between the terrorist group, the security enterprise, and the army, continue from day to day. And when several seemingly unconnected events occur during these skirmishes, it becomes quite clear that something big is afoot.

Your rating, lists and review

Where can I watch Baldr Force EXE?

As of October 24, 2026, MovieCove lists Baldr Force EXE to rent or buy on Prime Video, and on no subscription service.

Rent / Buy

What stands out about Baldr Force EXE?

Baldr Force EXE earns 1 badge: Bittersweet.

Is Baldr Force EXE worth watching?

Baldr Force EXE's Midcredits score is the 2nd percentile of all shows, from 44 ratings across 2 sources (very few ratings yet, so treat it as provisional). 21% liked it (rated it 7 or higher out of 10).

Midcredits score

How well it was received

2nd percentile

Better received than 2% of shows

Very few ratings yet, so treat it as provisional.

2nd percentile among Animation2nd percentile among 2000s
Acclaim (how much people like it)6th
Approval (how many liked it)1st

Acclaim

Universally Panned: Rating-distribution shape vs the catalog

How much people like it

54 /100

Very few ratings yet, so treat it as provisional.

6th percentile of all shows

6th percentile among Animation7th percentile among 2000s

Rating distribution

The crowd leans negative, with most ratings sitting in the bottom half of the scale.

Approval

How many liked it

21% liked it

1st percentile of all shows

1st percentile among Animation1st percentile among 2000s
21% rated it 7–1079% rated it 1–6

Reach

How many have seen it

7th percentile

43 ratings across platforms

1st percentile among Animation4th percentile among 2000s
TMDB popularity, last 37 days to Oct 26Down 19% in 30 days

Episodes

1 season

Season 1 · 2006 · 4 episodes

  • S1E1
    S1E1

    First Contact

    Nov 10, 200629 min
  • S1E2
    S1E2

    Again

    Dec 8, 200629 min
  • S1E3
    S1E3

    Truth

    Feb 9, 200729 min
  • S1E4
    S1E4

    Rebuilt

    Apr 4, 200729 minFinale

What is Baldr Force EXE like to watch?

Conclusions only — categories and positions, no plot detail.

Earnest, dark and intense — an even-paced watch that leaves you bittersweet.

ToneFeelDemandexact position · filled zone: the category

What it feels like

Moods
TenseThrillingMelancholic
Heaviest: late
Register
Brooding: Heavy, inward, weather-beaten.Brutal · 3% of shows
Told as
Three-act: Setup, confrontation, resolution — the default Hollywood shape.SerializedSingle-season story
ToneThe series treats its cyber-warfare and personal revenge story with grim seriousness, punctuated by violent action.
The rideThe series maintains a tense, high-stakes atmosphere with action and cyber conflict, with emotional weight building toward the climax.
StructureThe story unfolds in a conventional beginning-middle-end across its four episodes.
Episode formatThe story is told as a continuous narrative across the four episodes, with each building on the previous.
Season formatThe series has one season telling a complete story, as indicated by the concluded run.

How it leaves you

what you carry away
BittersweetCathartic · 3% of shows
Why it leaves you this wayThe viewer is left with a mix of relief at the world being saved and sadness over the protagonist's personal loss.
How it ends · evidence
Bittersweet ending

Story archetype

where it sits among all shows
Monster — 18% of shows. A threat menaces the hero's world and must be defeated.Rags — 3% of shows. A rise from lowliness to fortune, status, or recognition.Quest — 6% of shows. A journey toward a defined objective, with companions and obstacles.Voyage — 2% of shows. Into a strange world and back again, changed.Comedy — 12% of shows. Confusion and cross-purposes resolved into harmony.Tragedy — 4% of shows. A flaw or fixation drives the protagonist to ruin.Rebirth — 7% of shows. A stalled or darkened life reopened and renewed.Mystery — 8% of shows. A question drives the story — who did it, what happened, what is real — until it is answered.No archetype — 40% of showsPredator — 7% of shows. A creature or killer hunts the protagonists (Jaws, Alien).Tyrant — 3% of shows. A human villain holds power over the hero's world (Die Hard).Invasion — 2% of shows. An external force attacks the home or world (Independence Day).Oppressive state — 3% of shows. A government, its agencies or a secret faction inside them is the monster (V for Vendetta).Corporate villainy — 1% of shows. A company or its bosses are the monster (Erin Brockovich).Institutional injustice — 1% of shows. A court, prison, police force, school or church is itself the enemy (Spotlight).Class system — under 1% of shows. The gap between rich and poor, or a rigid hierarchy, is the monster (Parasite).Technology turns — under 1% of shows. Technology people rely on becomes the threat (The Terminator).Inner demon — 1% of shows. The monster is within — addiction, illness, a dark double.Underdog triumph — 2% of shows. Rise through competition or contest (Rocky).Social ascent — 1% of shows. A climb in class or status (Pretty Woman).Fame and fortune — under 1% of shows. An artistic or showbiz rise (A Star Is Born).Rise and fall — under 1% of shows. Wealth or power gained, self lost (Scarface).Hidden worth revealed — under 1% of shows. The protagonist's true value finally recognized.Treasure hunt — 1% of shows. Retrieve an object of value (Raiders of the Lost Ark).Rescue — 2% of shows. Retrieve or save a person (Saving Private Ryan).Mission — 4% of shows. Accomplish or destroy a defined objective (Mission: Impossible).Journey home — under 1% of shows. The goal is getting back (Finding Nemo).Pilgrimage — under 1% of shows. The journey itself transforms; the destination is symbolic.Portal fantasy — under 1% of shows. Transported into another world (The Wizard of Oz).Fish out of water — 1% of shows. Displaced into an unfamiliar social world (Elf).Survival ordeal — under 1% of shows. Trapped in a hostile environment, fighting back (Cast Away).Time displacement — under 1% of shows. Unstuck in time (Back to the Future).Descent — under 1% of shows. A night-journey into an underworld or subculture (After Hours).Romantic comedy — 2% of shows. Lovers kept apart by confusion, united at last.Comedy of errors — 3% of shows. Mistaken identity or misunderstanding drives the plot.Farce — 2% of shows. Escalating absurd chaos and coincidence (The Hangover).Buddy comedy — 1% of shows. A mismatched pair forced together (Rush Hour).Comedy of manners — 2% of shows. Social codes and class satirized (Clueless).Hubris — 1% of shows. Pride or ambition invites the fall (There Will Be Blood).Obsession — under 1% of shows. A fixation consumes the protagonist (Black Swan).Corruption arc — 1% of shows. Step-by-step moral decay (The Godfather).Doomed love — 1% of shows. Love destroyed by circumstance (Brokeback Mountain).Crushed by fate — 1% of shows. Destroyed by forces beyond the protagonist's control.Redemption — 1% of shows. Moral reawakening of a hardened soul (A Christmas Carol).Healing — 3% of shows. Recovery from grief or trauma (Good Will Hunting).Liberation — 2% of shows. Breaking free of a confining life (Room).Second chance — 1% of shows. A stagnant life re-opened to love or purpose (Groundhog Day).Puzzle — 1% of shows. A clue-by-clue puzzle you can try to solve before the reveal (Knives Out, Clue).Investigation — 6% of shows. A long pursuit of the truth that may never be fully solved (Zodiac, Memories of Murder).Enigma — 1% of shows. The mystery is what is real, or what is actually happening (Mulholland Drive).MonsterInvasion
Every story archetype, clockwise from the top
  • Monster 18% (this title): Predator 7% · Tyrant 3% · Invasion 2% (this title) · Oppressive state 3% · Corporate villainy 1% · Institutional injustice 1% · Class system under 1% · Technology turns under 1% · Inner demon 1%
  • Rags 3%: Underdog triumph 2% · Social ascent 1% · Fame and fortune under 1% · Rise and fall under 1% · Hidden worth revealed under 1%
  • Quest 6%: Treasure hunt 1% · Rescue 2% · Mission 4% · Journey home under 1% · Pilgrimage under 1%
  • Voyage 2%: Portal fantasy under 1% · Fish out of water 1% · Survival ordeal under 1% · Time displacement under 1% · Descent under 1%
  • Comedy 12%: Romantic comedy 2% · Comedy of errors 3% · Farce 2% · Buddy comedy 1% · Comedy of manners 2%
  • Tragedy 4%: Hubris 1% · Obsession under 1% · Corruption arc 1% · Doomed love 1% · Crushed by fate 1%
  • Rebirth 7%: Redemption 1% · Healing 3% · Liberation 2% · Second chance 1%
  • Mystery 8%: Puzzle 1% · Investigation 6% · Enigma 1%
  • No archetype 40%

Overcoming the monster: A threat menaces the hero's world and must be defeated. · Invasion: An external force attacks the home or world (Independence Day).

18% of shows fit this archetype

A loose fit — the map only half-holds this one.

Why this archetypeThe protagonist infiltrates the military organization to investigate his friend's death and ultimately helps fight an extremist group threatening the cyber world.

What it's about

7 groups · 53 themes
Bonds — 31% of showsSelf — 27% of showsPower — 7% of showsMorality — 11% of showsSurvival — 9% of showsSociety — 10% of showsIdeas — 5% of showsRomantic love — 10% of showsMarriage — 2% of showsFamily bonds — 22% of showsParenthood — 1% of showsFriendship — 18% of showsLoyalty — 7% of showsIdentity — 20% of showsComing of age — 9% of showsAging — under 1% of showsSelf-worth — 7% of showsAmbition — 14% of showsPurpose — 16% of showsMemory — 3% of showsObsession — 2% of shows. A fixation consumes the protagonist (Black Swan).Power — 5% of showsCorruption — 3% of showsGreed — 2% of showsClass — 4% of showsOppression — 2% of showsFreedom — 4% of showsJustice — 14% of showsDuty — 2% of showsRevenge — 1% of showsGuilt — 1% of showsRedemption — 3% of shows. Moral reawakening of a hardened soul (A Christmas Carol).Forgiveness — under 1% of showsSacrifice — 2% of showsBetrayal — 3% of showsDeception — 6% of showsSurvival — 12% of showsWar — 1% of showsViolence — 2% of showsMortality — 2% of showsGrief — 4% of showsTrauma — 5% of showsMental illness — under 1% of showsAddiction — under 1% of showsIllness and disability — under 1% of showsCommunity — 25% of shows. Consequences reach a town, institution or group.Isolation — 3% of showsPrejudice — 2% of showsDisplacement — 1% of showsFaith — 1% of showsTradition vs change — 3% of showsFame — 5% of showsLegacy — 3% of showsFate — 1% of showsFree will — under 1% of showsTruth — 6% of showsHope — 4% of showsNature — 3% of showsArt — 2% of showsTechnology — 1% of showsSelfPower
Every theme, clockwise from the top
  • Bonds 31%: Romantic love 10% · Marriage 2% · Family bonds 22% · Parenthood 1% · Friendship 18% · Loyalty 7% (this title)
  • Self 27%: Identity 20% · Coming of age 9% · Aging under 1% · Self-worth 7% · Ambition 14% · Purpose 16% · Memory 3% · Obsession 2%
  • Power 7% (this title): Power 5% (this title) · Corruption 3% · Greed 2% · Class 4% · Oppression 2% · Freedom 4%
  • Morality 11%: Justice 14% · Duty 2% · Revenge 1% · Guilt 1% · Redemption 3% · Forgiveness under 1% · Sacrifice 2% · Betrayal 3% · Deception 6%
  • Survival 9%: Survival 12% · War 1% · Violence 2% · Mortality 2% · Grief 4% · Trauma 5% · Mental illness under 1% · Addiction under 1% · Illness and disability under 1%
  • Society 10%: Community 25% · Isolation 3% · Prejudice 2% · Displacement 1% · Faith 1% · Tradition vs change 3% · Fame 5% · Legacy 3%
  • Ideas 5%: Fate 1% · Free will under 1% · Truth 6% · Hope 4% · Nature 3% · Art 2% · Technology 1% (this title)

Power

Power · 5% of showsLoyalty · 7% of showsTechnology · 1% of shows
Interrogates its theme: Questions its theme without settling the answer.Global stakes: Consequences reach the world.Single lead
How it treats its themeThe film explores power dynamics between a hacker group, a military organization, and an extremist faction, and how control of the cyber world shapes the conflict.
StanceThe film questions the use of power and technology through the conflict between hacker ideals and military control, without a clear moral verdict.

The world

Near futureUrbanInstitutionalAlternate dimensionScience fiction
Orchestral modernElectronicSupportive music · original score
SettingA near-future Japan where a cyber world is accessible alongside reality, involving hacker groups and a military organization.
MusicLikely blends sweeping orchestral cues with electronic tracks to match the cyber world action.

Is Baldr Force EXE okay for kids?

TV-MA

Baldr Force EXE is rated TV-MA.

Ratings in 1 other country
  • AustraliaMA 15+

No detailed content scores for this title yet.

What content warnings does Baldr Force EXE have?

Not screened for content warnings yet.

Who is in Baldr Force EXE?

What are shows like Baldr Force EXE?

TMDB's suggestions for shows like Baldr Force EXE include Mobile Suit Gundam 00 (2007), Dimension W (2016) and Gurren Lagann (2007).

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What other shows share a tag with Baldr Force EXE?

20 other shows share the rarest tag below, follows: hacker. Each tag opens Browse with the shows that share it.