Story archetype where it sits among all shows Monster — 18% of shows. A threat menaces the hero's world and must be defeated. Rags — 3% of shows. A rise from lowliness to fortune, status, or recognition. Quest — 6% of shows. A journey toward a defined objective, with companions and obstacles. Voyage — 2% of shows. Into a strange world and back again, changed. Comedy — 12% of shows. Confusion and cross-purposes resolved into harmony. Tragedy — 4% of shows. A flaw or fixation drives the protagonist to ruin. Rebirth — 7% of shows. A stalled or darkened life reopened and renewed. Mystery — 8% of shows. A question drives the story — who did it, what happened, what is real — until it is answered. No archetype — 40% of shows Predator — 7% of shows. A creature or killer hunts the protagonists (Jaws, Alien). Tyrant — 3% of shows. A human villain holds power over the hero's world (Die Hard). Invasion — 2% of shows. An external force attacks the home or world (Independence Day). Oppressive state — 3% of shows. A government, its agencies or a secret faction inside them is the monster (V for Vendetta). Corporate villainy — 1% of shows. A company or its bosses are the monster (Erin Brockovich). Institutional injustice — 1% of shows. A court, prison, police force, school or church is itself the enemy (Spotlight). Class system — under 1% of shows. The gap between rich and poor, or a rigid hierarchy, is the monster (Parasite). Technology turns — under 1% of shows. Technology people rely on becomes the threat (The Terminator). Inner demon — 1% of shows. The monster is within — addiction, illness, a dark double. Underdog triumph — 2% of shows. Rise through competition or contest (Rocky). Social ascent — 1% of shows. A climb in class or status (Pretty Woman). Fame and fortune — under 1% of shows. An artistic or showbiz rise (A Star Is Born). Rise and fall — under 1% of shows. Wealth or power gained, self lost (Scarface). Hidden worth revealed — under 1% of shows. The protagonist's true value finally recognized. Treasure hunt — 1% of shows. Retrieve an object of value (Raiders of the Lost Ark). Rescue — 2% of shows. Retrieve or save a person (Saving Private Ryan). Mission — 4% of shows. Accomplish or destroy a defined objective (Mission: Impossible). Journey home — under 1% of shows. The goal is getting back (Finding Nemo). Pilgrimage — under 1% of shows. The journey itself transforms; the destination is symbolic. Portal fantasy — under 1% of shows. Transported into another world (The Wizard of Oz). Fish out of water — 1% of shows. Displaced into an unfamiliar social world (Elf). Survival ordeal — under 1% of shows. Trapped in a hostile environment, fighting back (Cast Away). Time displacement — under 1% of shows. Unstuck in time (Back to the Future). Descent — under 1% of shows. A night-journey into an underworld or subculture (After Hours). Romantic comedy — 2% of shows. Lovers kept apart by confusion, united at last. Comedy of errors — 3% of shows. Mistaken identity or misunderstanding drives the plot. Farce — 2% of shows. Escalating absurd chaos and coincidence (The Hangover). Buddy comedy — 1% of shows. A mismatched pair forced together (Rush Hour). Comedy of manners — 2% of shows. Social codes and class satirized (Clueless). Hubris — 1% of shows. Pride or ambition invites the fall (There Will Be Blood). Obsession — under 1% of shows. A fixation consumes the protagonist (Black Swan). Corruption arc — 1% of shows. Step-by-step moral decay (The Godfather). Doomed love — 1% of shows. Love destroyed by circumstance (Brokeback Mountain). Crushed by fate — 1% of shows. Destroyed by forces beyond the protagonist's control. Redemption — 1% of shows. Moral reawakening of a hardened soul (A Christmas Carol). Healing — 3% of shows. Recovery from grief or trauma (Good Will Hunting). Liberation — 2% of shows. Breaking free of a confining life (Room). Second chance — 1% of shows. A stagnant life re-opened to love or purpose (Groundhog Day). Puzzle — 1% of shows. A clue-by-clue puzzle you can try to solve before the reveal (Knives Out, Clue). Investigation — 6% of shows. A long pursuit of the truth that may never be fully solved (Zodiac, Memories of Murder). Enigma — 1% of shows. The mystery is what is real, or what is actually happening (Mulholland Drive). Every story archetype, clockwise from the top Monster 18%: Predator 7% · Tyrant 3% · Invasion 2% · Oppressive state 3% · Corporate villainy 1% · Institutional injustice 1% · Class system under 1% · Technology turns under 1% · Inner demon 1% Rags 3%: Underdog triumph 2% · Social ascent 1% · Fame and fortune under 1% · Rise and fall under 1% · Hidden worth revealed under 1% Quest 6%: Treasure hunt 1% · Rescue 2% · Mission 4% · Journey home under 1% · Pilgrimage under 1% Voyage 2%: Portal fantasy under 1% · Fish out of water 1% · Survival ordeal under 1% · Time displacement under 1% · Descent under 1% Comedy 12%: Romantic comedy 2% · Comedy of errors 3% · Farce 2% · Buddy comedy 1% · Comedy of manners 2% Tragedy 4%: Hubris 1% · Obsession under 1% · Corruption arc 1% · Doomed love 1% · Crushed by fate 1% Rebirth 7%: Redemption 1% · Healing 3% · Liberation 2% · Second chance 1% Mystery 8%: Puzzle 1% · Investigation 6% · Enigma 1%No archetype 40% (this title) Why this archetype Documentary series about people who own exotic/strange pets, no narrative arc.
What it's about 7 groups · 53 themes Bonds — 31% of shows Self — 27% of shows Power — 7% of shows Morality — 11% of shows Survival — 9% of shows Society — 10% of shows Ideas — 5% of shows Romantic love — 10% of shows Marriage — 2% of shows Family bonds — 22% of shows Parenthood — 1% of shows Friendship — 18% of shows Loyalty — 7% of shows Identity — 20% of shows Coming of age — 9% of shows Aging — under 1% of shows Self-worth — 7% of shows Ambition — 14% of shows Purpose — 16% of shows Memory — 3% of shows Obsession — 2% of shows. A fixation consumes the protagonist (Black Swan). Power — 5% of shows Corruption — 3% of shows Greed — 2% of shows Class — 4% of shows Oppression — 2% of shows Freedom — 4% of shows Justice — 14% of shows Duty — 2% of shows Revenge — 1% of shows Guilt — 1% of shows Redemption — 3% of shows. Moral reawakening of a hardened soul (A Christmas Carol). Forgiveness — under 1% of shows Sacrifice — 2% of shows Betrayal — 3% of shows Deception — 6% of shows Survival — 12% of shows War — 1% of shows Violence — 2% of shows Mortality — 2% of shows Grief — 4% of shows Trauma — 5% of shows Mental illness — under 1% of shows Addiction — under 1% of shows Illness and disability — under 1% of shows Community — 25% of shows. Consequences reach a town, institution or group. Isolation — 3% of shows Prejudice — 2% of shows Displacement — 1% of shows Faith — 1% of shows Tradition vs change — 3% of shows Fame — 5% of shows Legacy — 3% of shows Fate — 1% of shows Free will — under 1% of shows Truth — 6% of shows Hope — 4% of shows Nature — 3% of shows Art — 2% of shows Technology — 1% of shows Self Nature Ideas Every theme, clockwise from the top Bonds 31%: Romantic love 10% · Marriage 2% · Family bonds 22% · Parenthood 1% · Friendship 18% · Loyalty 7% Self 27%: Identity 20% · Coming of age 9% · Aging under 1% · Self-worth 7% · Ambition 14% · Purpose 16% · Memory 3% · Obsession 2% Power 7%: Power 5% · Corruption 3% · Greed 2% · Class 4% · Oppression 2% · Freedom 4% Morality 11%: Justice 14% · Duty 2% · Revenge 1% · Guilt 1% · Redemption 3% · Forgiveness under 1% · Sacrifice 2% · Betrayal 3% · Deception 6% Survival 9%: Survival 12% · War 1% · Violence 2% · Mortality 2% · Grief 4% · Trauma 5% · Mental illness under 1% · Addiction under 1% · Illness and disability under 1% Society 10%: Community 25% (this title) · Isolation 3% · Prejudice 2% · Displacement 1% · Faith 1% · Tradition vs change 3% · Fame 5% · Legacy 3%Ideas 5% (this title) : Fate 1% · Free will under 1% · Truth 6% · Hope 4% · Nature 3% (this title) · Art 2% · Technology 1%Ideas
Nature · 3% of shows Community: Consequences reach a town, institution or group.
Observes its theme: Presents its theme neutrally, declining to judge. Intimate stakes: Consequences reach a person or a household. Ensemble lead
How it treats its theme Explores the bond between humans and unusual animals.
Stance Observational documentary, no judgment.
The world Contemporary Domestic Rural Realistic
Folk Supportive music · original score · Brollyman
Setting Homes and care facilities of exotic pet owners
Music Quirky, light-hearted score to match the unusual pets.