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Vampire High

Vampire High

2001–2002Ended1 season26 episodes~24 min/epMidcredits score: 31st percentile of all shows

A group of young vampires are subjected to a daring experiment by the Elders: taken in by a boarding school that also housed mortal teenagers, with the intent of civilizing the vampires.

Your rating, lists and review

Where can I watch Vampire High?

As of October 24, 2026, MovieCove lists Vampire High to rent or buy on Apple TV and Prime Video, and on no subscription service.

Rent / Buy

What stands out about Vampire High?

Vampire High earns 1 badge: Fun.

Is Vampire High worth watching?

Vampire High's Midcredits score is the 31st percentile of all shows, from 585 ratings across 2 sources. 61% liked it (rated it 7 or higher out of 10).

Midcredits score

How well it was received

31st percentile

Better received than 31% of shows

26th percentile among Drama26th percentile among 2000s
Acclaim (how much people like it)31st
Approval (how many liked it)33rd

Acclaim

Mixed: Rating-distribution shape vs the catalog

How much people like it

66 /100

31st percentile of all shows

29th percentile among Drama27th percentile among 2000s

Rating distribution

Big peaks at both ends — people either love this or bounce off it hard.

Approval

How many liked it

61% liked it

33rd percentile of all shows

26th percentile among Drama28th percentile among 2000s
61% rated it 7–1039% rated it 1–6

Reach

How many have seen it

41st percentile

578 ratings across platforms

29th percentile among Drama34th percentile among 2000s
TMDB popularity, last 37 days to Oct 26Up 14% in 30 days

What reviewers say

Common ground

A Canadian teen vampire show that is fun and cheesy, more about relationships and high school drama than horror.

Fans praised

  • stylish and intense tone with immersive world-building
  • well-written script with witty, quotable dialogue
  • characters as the engine of the plot, with deep exploration of their inner lives

Detractors panned

  • shallow, predictable characters with no arc
  • no real stakes or risk-taking in the plot
  • premise undermined by vampires who act utterly human and harmless

What stands out

Dialogue55

cheesy but quotable one-liners

Plot and storyDivisive45

fans find fresh storylines; detractors call risk-free and predictable

CharactersDivisive42

fans see deep exploration; detractors say no development and inconsistent

OriginalityDivisive35

derivative of Buffy and Angel; basic premise

Ending30

open-ended cancellation leaves fans unsatisfied

Episodes

1 season

Season 1 · 2001 · 26 episodes

  • S1E1
    S1E1

    Rules Are Rules

    Sep 15, 2001
  • S1E2
    S1E2

    There's a New Vamp in Town

    Sep 22, 2001
  • S1E3
    S1E3

    In Your Dreams

    Sep 29, 2001
  • S1E4
    S1E4

    A Grave Matter

    Oct 6, 2001
  • S1E5
    S1E5

    Things That Go Vamp in the Night

    Oct 13, 2001
  • S1E6
    S1E6

    That's Why the Lady Is a Vamp

    Oct 20, 2001

What is Vampire High like to watch?

Conclusions only — categories and positions, no plot detail.

Earnest, light and gentle — a slow-burn watch that leaves you entertained.

ToneFeelDemandexact position · filled zone: the category

What it feels like

Moods
RomanticTenseMelancholic
Heaviest: middle
Warm humor
Register
Campy · 2% of showsSentimental · 4% of shows
Told as
Episodic · 11% of shows: Loosely connected incidents rather than one driving plot.Three-act: Setup, confrontation, resolution — the default Hollywood shape.Case of the week plus an arcNew arc each season
ToneThe series plays its vampire teen drama with earnest melodrama and campy charm, never winking at the audience despite cheesy moments.
The rideThe series balances romantic and tense moods, with emotional peaks likely in the middle of the season as relationships and conflicts develop.
StructureEach episode presents a self-contained problem or relationship crisis while advancing the overarching arc of vampire integration at the school.
Episode formatEpisodes likely present a weekly problem or social issue involving vampires and humans, threaded by a larger arc about coexistence and trust.
Season formatThe series has a single concluded season, but the structure suggests each season would follow a new arc centered on the school's balance.

How it leaves you

what you carry away
FunCozy · 5% of shows
Why it leaves you this wayThe series leaves a light, pleasantly cheesy feeling that is easy to enjoy without lingering weight.
How it ends · evidence
Bittersweet ending

Story archetype

where it sits among all shows
Monster — 18% of shows. A threat menaces the hero's world and must be defeated.Rags — 3% of shows. A rise from lowliness to fortune, status, or recognition.Quest — 6% of shows. A journey toward a defined objective, with companions and obstacles.Voyage — 2% of shows. Into a strange world and back again, changed.Comedy — 12% of shows. Confusion and cross-purposes resolved into harmony.Tragedy — 4% of shows. A flaw or fixation drives the protagonist to ruin.Rebirth — 7% of shows. A stalled or darkened life reopened and renewed.Mystery — 8% of shows. A question drives the story — who did it, what happened, what is real — until it is answered.No archetype — 40% of showsPredator — 7% of shows. A creature or killer hunts the protagonists (Jaws, Alien).Tyrant — 3% of shows. A human villain holds power over the hero's world (Die Hard).Invasion — 2% of shows. An external force attacks the home or world (Independence Day).Oppressive state — 3% of shows. A government, its agencies or a secret faction inside them is the monster (V for Vendetta).Corporate villainy — 1% of shows. A company or its bosses are the monster (Erin Brockovich).Institutional injustice — 1% of shows. A court, prison, police force, school or church is itself the enemy (Spotlight).Class system — under 1% of shows. The gap between rich and poor, or a rigid hierarchy, is the monster (Parasite).Technology turns — under 1% of shows. Technology people rely on becomes the threat (The Terminator).Inner demon — 1% of shows. The monster is within — addiction, illness, a dark double.Underdog triumph — 2% of shows. Rise through competition or contest (Rocky).Social ascent — 1% of shows. A climb in class or status (Pretty Woman).Fame and fortune — under 1% of shows. An artistic or showbiz rise (A Star Is Born).Rise and fall — under 1% of shows. Wealth or power gained, self lost (Scarface).Hidden worth revealed — under 1% of shows. The protagonist's true value finally recognized.Treasure hunt — 1% of shows. Retrieve an object of value (Raiders of the Lost Ark).Rescue — 2% of shows. Retrieve or save a person (Saving Private Ryan).Mission — 4% of shows. Accomplish or destroy a defined objective (Mission: Impossible).Journey home — under 1% of shows. The goal is getting back (Finding Nemo).Pilgrimage — under 1% of shows. The journey itself transforms; the destination is symbolic.Portal fantasy — under 1% of shows. Transported into another world (The Wizard of Oz).Fish out of water — 1% of shows. Displaced into an unfamiliar social world (Elf).Survival ordeal — under 1% of shows. Trapped in a hostile environment, fighting back (Cast Away).Time displacement — under 1% of shows. Unstuck in time (Back to the Future).Descent — under 1% of shows. A night-journey into an underworld or subculture (After Hours).Romantic comedy — 2% of shows. Lovers kept apart by confusion, united at last.Comedy of errors — 3% of shows. Mistaken identity or misunderstanding drives the plot.Farce — 2% of shows. Escalating absurd chaos and coincidence (The Hangover).Buddy comedy — 1% of shows. A mismatched pair forced together (Rush Hour).Comedy of manners — 2% of shows. Social codes and class satirized (Clueless).Hubris — 1% of shows. Pride or ambition invites the fall (There Will Be Blood).Obsession — under 1% of shows. A fixation consumes the protagonist (Black Swan).Corruption arc — 1% of shows. Step-by-step moral decay (The Godfather).Doomed love — 1% of shows. Love destroyed by circumstance (Brokeback Mountain).Crushed by fate — 1% of shows. Destroyed by forces beyond the protagonist's control.Redemption — 1% of shows. Moral reawakening of a hardened soul (A Christmas Carol).Healing — 3% of shows. Recovery from grief or trauma (Good Will Hunting).Liberation — 2% of shows. Breaking free of a confining life (Room).Second chance — 1% of shows. A stagnant life re-opened to love or purpose (Groundhog Day).Puzzle — 1% of shows. A clue-by-clue puzzle you can try to solve before the reveal (Knives Out, Clue).Investigation — 6% of shows. A long pursuit of the truth that may never be fully solved (Zodiac, Memories of Murder).Enigma — 1% of shows. The mystery is what is real, or what is actually happening (Mulholland Drive).Monster
Every story archetype, clockwise from the top
  • Monster 18% (this title): Predator 7% · Tyrant 3% · Invasion 2% · Oppressive state 3% · Corporate villainy 1% · Institutional injustice 1% · Class system under 1% · Technology turns under 1% · Inner demon 1% (this title)
  • Rags 3%: Underdog triumph 2% · Social ascent 1% · Fame and fortune under 1% · Rise and fall under 1% · Hidden worth revealed under 1%
  • Quest 6%: Treasure hunt 1% · Rescue 2% · Mission 4% · Journey home under 1% · Pilgrimage under 1%
  • Voyage 2%: Portal fantasy under 1% · Fish out of water 1% · Survival ordeal under 1% · Time displacement under 1% · Descent under 1%
  • Comedy 12%: Romantic comedy 2% · Comedy of errors 3% · Farce 2% · Buddy comedy 1% · Comedy of manners 2%
  • Tragedy 4%: Hubris 1% · Obsession under 1% · Corruption arc 1% · Doomed love 1% · Crushed by fate 1%
  • Rebirth 7%: Redemption 1% · Healing 3% · Liberation 2% · Second chance 1%
  • Mystery 8%: Puzzle 1% · Investigation 6% · Enigma 1%
  • No archetype 40%

Overcoming the monster: A threat menaces the hero's world and must be defeated. · Inner demon: The monster is within — addiction, illness, a dark double.

18% of shows fit this archetype

A loose fit — the map only half-holds this one.

Why this archetypeTypical episodes follow the vampire students overcoming challenges posed by their dual nature and conflicts with human peers, often centered on managing blood cravings or interspecies tensions.

What it's about

7 groups · 53 themes
Bonds — 31% of showsSelf — 27% of showsPower — 7% of showsMorality — 11% of showsSurvival — 9% of showsSociety — 10% of showsIdeas — 5% of showsRomantic love — 10% of showsMarriage — 2% of showsFamily bonds — 22% of showsParenthood — 1% of showsFriendship — 18% of showsLoyalty — 7% of showsIdentity — 20% of showsComing of age — 9% of showsAging — under 1% of showsSelf-worth — 7% of showsAmbition — 14% of showsPurpose — 16% of showsMemory — 3% of showsObsession — 2% of shows. A fixation consumes the protagonist (Black Swan).Power — 5% of showsCorruption — 3% of showsGreed — 2% of showsClass — 4% of showsOppression — 2% of showsFreedom — 4% of showsJustice — 14% of showsDuty — 2% of showsRevenge — 1% of showsGuilt — 1% of showsRedemption — 3% of shows. Moral reawakening of a hardened soul (A Christmas Carol).Forgiveness — under 1% of showsSacrifice — 2% of showsBetrayal — 3% of showsDeception — 6% of showsSurvival — 12% of showsWar — 1% of showsViolence — 2% of showsMortality — 2% of showsGrief — 4% of showsTrauma — 5% of showsMental illness — under 1% of showsAddiction — under 1% of showsIllness and disability — under 1% of showsCommunity — 25% of shows. Consequences reach a town, institution or group.Isolation — 3% of showsPrejudice — 2% of showsDisplacement — 1% of showsFaith — 1% of showsTradition vs change — 3% of showsFame — 5% of showsLegacy — 3% of showsFate — 1% of showsFree will — under 1% of showsTruth — 6% of showsHope — 4% of showsNature — 3% of showsArt — 2% of showsTechnology — 1% of showsSelfRomanticlove
Every theme, clockwise from the top
  • Bonds 31% (this title): Romantic love 10% (this title) · Marriage 2% · Family bonds 22% · Parenthood 1% · Friendship 18% · Loyalty 7%
  • Self 27%: Identity 20% (this title) · Coming of age 9% · Aging under 1% · Self-worth 7% · Ambition 14% · Purpose 16% · Memory 3% · Obsession 2%
  • Power 7%: Power 5% · Corruption 3% · Greed 2% · Class 4% · Oppression 2% · Freedom 4%
  • Morality 11%: Justice 14% · Duty 2% · Revenge 1% · Guilt 1% · Redemption 3% · Forgiveness under 1% · Sacrifice 2% · Betrayal 3% · Deception 6%
  • Survival 9%: Survival 12% · War 1% · Violence 2% · Mortality 2% · Grief 4% · Trauma 5% · Mental illness under 1% · Addiction under 1% · Illness and disability under 1%
  • Society 10%: Community 25% · Isolation 3% · Prejudice 2% (this title) · Displacement 1% · Faith 1% · Tradition vs change 3% · Fame 5% · Legacy 3%
  • Ideas 5%: Fate 1% · Free will under 1% · Truth 6% · Hope 4% · Nature 3% · Art 2% · Technology 1%

Bonds

Romantic love · 10% of showsIdentityPrejudice · 2% of shows
Interrogates its theme: Questions its theme without settling the answer.Community stakes: Consequences reach a town, institution or group.Ensemble lead
How it treats its themeThe series explores romantic and social tensions between vampire and mortal students, while also interrogating identity and prejudice between the two groups.
StanceThe show questions the coexistence of two groups (vampires and mortals) and the prejudice that divides them, focusing on the school community.

The world

ContemporaryInstitutionalSuburbanMagical realism
Orchestral classicalPopSupportive music · hybrid
Settinga boarding school for both vampire and mortal teenagers

Who is in Vampire High?

What are shows like Vampire High?

TMDB's suggestions for shows like Vampire High include Vampire Academy (2022), The Vampire Diaries (2009) and Legacies (2018).

Like this, but

What other shows share a tag with Vampire High?

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