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Super Monsters

Super Monsters

2017–Ongoing4 seasons46 episodes~23 min/epTV-YMidcredits score: 37th percentile of all shows

Preschool kids whose parents are the world's most famous monsters try to master their special powers while preparing for kindergarten.

Your rating, lists and review

Where can I watch Super Monsters?

As of October 24, 2026, MovieCove lists Super Monsters streaming on Netflix.

Subscription

What stands out about Super Monsters?

Super Monsters earns 2 badges, led by Cult Classic and Feel-good.

  • Reception
  • Craft and mood

Is Super Monsters worth watching?

Super Monsters' Midcredits score is the 37th percentile of all shows, from 570 ratings across 2 sources. 64% liked it (rated it 7 or higher out of 10).

Midcredits score

How well it was received

37th percentile

Better received than 37% of shows

44th percentile among Animation35th percentile among 2010s
Acclaim (how much people like it)37th
Approval (how many liked it)39th

Acclaim

Cult Classic: Rating-distribution shape vs the catalog

How much people like it

68 /100

37th percentile of all shows

42nd percentile among Animation36th percentile among 2010s

Rating distribution

Big peaks at both ends — people either love this or bounce off it hard.

Approval

How many liked it

64% liked it

39th percentile of all shows

46th percentile among Animation37th percentile among 2010s
64% rated it 7–1036% rated it 1–6

Reach

How many have seen it

54th percentile

525 ratings across platforms

42nd percentile among Animation59th percentile among 2010s
TMDB popularity, last 37 days to Oct 26Up 11% in 30 days

What reviewers say

Common ground

Super Monsters is a preschool show about friendly monster children learning lessons.

Fans praised

  • teaches friendship, manners, inclusivity, and safety
  • catchy songs and beautiful animation
  • lovable characters with unique flaws and strengths

Detractors panned

  • too soft and positive for a monster show
  • repetitive introductions and weak writing
  • poor planning and structure vs. shows like Bluey

What stands out

Sound and musicDivisive70

catchy tunes, not annoying per fans

CharactersDivisive60

lovable but repetitive; unique flaws praised by fans

AtmosphereDivisive60

preschool-friendly monster world

Emotional impactDivisive50

reduces fear of monsters; wholesome

OriginalityDivisive40

innovative idea of friendly monsters, but derivative execution

PacingDivisive40

annoying repetition of introductions

Plot and storyDivisive30

no structure, poorly planned, simple adventures

Episodes

3 seasons

Season 3 · 2019 · 9 episodes

  • S3E1
    S3E1

    Moonlight Melody

    Oct 4, 201923 min
  • S3E2

    The Impossible Seed

    Oct 4, 201923 min
  • S3E3

    Monster Heart-Friend Night

    Oct 4, 201923 min
  • S3E4
    S3E4

    Lost Among the Pines

    Oct 4, 201923 min
  • S3E5

    A Mermaid in Pitchfork Pines

    Oct 4, 201923 min
  • S3E6

    Putting on a Show

    Oct 4, 201923 min

What is Super Monsters like to watch?

Conclusions only — categories and positions, no plot detail.

Earnest, light and gentle — a slow-burn watch that leaves you feeling good.

ToneFeelDemandexact position · filled zone: the category

What it feels like

Moods
JoyfulWarm
Heaviest: throughout
Register
WarmPlayful
Told as
Episodic · 11% of shows: Loosely connected incidents rather than one driving plot.Resets each episode · 10% of showsStatus quo each season
ToneThe series plays its material straight, presenting monster children and their everyday kindergarten challenges with warmth and sincerity, never winking at the audience.
The rideThe series maintains a consistent, gentle, cheerful mood with light comedic beats and educational moments, never veering into heavy drama.
StructureEach episode is a self-contained story with a lesson, following a sitcom-reset format where the status quo is restored by the end.
Episode formatEach episode presents a self-contained lesson about friendship or manners for the preschool monster kids, with the status quo restored by the end.
Season formatThe show maintains a stable status quo across seasons; episodes are interchangeable, and any episode is a fine entry point for young viewers.

How it leaves you

what you carry away
Feel-goodCozy · 5% of shows
Why it leaves you this wayLeaves preschoolers and parents with a comforting, positive message about kindness and friendship.
How it ends · evidence
Episodic ending

Story archetype

where it sits among all shows
Monster — 18% of shows. A threat menaces the hero's world and must be defeated.Rags — 3% of shows. A rise from lowliness to fortune, status, or recognition.Quest — 6% of shows. A journey toward a defined objective, with companions and obstacles.Voyage — 2% of shows. Into a strange world and back again, changed.Comedy — 12% of shows. Confusion and cross-purposes resolved into harmony.Tragedy — 4% of shows. A flaw or fixation drives the protagonist to ruin.Rebirth — 7% of shows. A stalled or darkened life reopened and renewed.Mystery — 8% of shows. A question drives the story — who did it, what happened, what is real — until it is answered.No archetype — 40% of showsPredator — 7% of shows. A creature or killer hunts the protagonists (Jaws, Alien).Tyrant — 3% of shows. A human villain holds power over the hero's world (Die Hard).Invasion — 2% of shows. An external force attacks the home or world (Independence Day).Oppressive state — 3% of shows. A government, its agencies or a secret faction inside them is the monster (V for Vendetta).Corporate villainy — 1% of shows. A company or its bosses are the monster (Erin Brockovich).Institutional injustice — 1% of shows. A court, prison, police force, school or church is itself the enemy (Spotlight).Class system — under 1% of shows. The gap between rich and poor, or a rigid hierarchy, is the monster (Parasite).Technology turns — under 1% of shows. Technology people rely on becomes the threat (The Terminator).Inner demon — 1% of shows. The monster is within — addiction, illness, a dark double.Underdog triumph — 2% of shows. Rise through competition or contest (Rocky).Social ascent — 1% of shows. A climb in class or status (Pretty Woman).Fame and fortune — under 1% of shows. An artistic or showbiz rise (A Star Is Born).Rise and fall — under 1% of shows. Wealth or power gained, self lost (Scarface).Hidden worth revealed — under 1% of shows. The protagonist's true value finally recognized.Treasure hunt — 1% of shows. Retrieve an object of value (Raiders of the Lost Ark).Rescue — 2% of shows. Retrieve or save a person (Saving Private Ryan).Mission — 4% of shows. Accomplish or destroy a defined objective (Mission: Impossible).Journey home — under 1% of shows. The goal is getting back (Finding Nemo).Pilgrimage — under 1% of shows. The journey itself transforms; the destination is symbolic.Portal fantasy — under 1% of shows. Transported into another world (The Wizard of Oz).Fish out of water — 1% of shows. Displaced into an unfamiliar social world (Elf).Survival ordeal — under 1% of shows. Trapped in a hostile environment, fighting back (Cast Away).Time displacement — under 1% of shows. Unstuck in time (Back to the Future).Descent — under 1% of shows. A night-journey into an underworld or subculture (After Hours).Romantic comedy — 2% of shows. Lovers kept apart by confusion, united at last.Comedy of errors — 3% of shows. Mistaken identity or misunderstanding drives the plot.Farce — 2% of shows. Escalating absurd chaos and coincidence (The Hangover).Buddy comedy — 1% of shows. A mismatched pair forced together (Rush Hour).Comedy of manners — 2% of shows. Social codes and class satirized (Clueless).Hubris — 1% of shows. Pride or ambition invites the fall (There Will Be Blood).Obsession — under 1% of shows. A fixation consumes the protagonist (Black Swan).Corruption arc — 1% of shows. Step-by-step moral decay (The Godfather).Doomed love — 1% of shows. Love destroyed by circumstance (Brokeback Mountain).Crushed by fate — 1% of shows. Destroyed by forces beyond the protagonist's control.Redemption — 1% of shows. Moral reawakening of a hardened soul (A Christmas Carol).Healing — 3% of shows. Recovery from grief or trauma (Good Will Hunting).Liberation — 2% of shows. Breaking free of a confining life (Room).Second chance — 1% of shows. A stagnant life re-opened to love or purpose (Groundhog Day).Puzzle — 1% of shows. A clue-by-clue puzzle you can try to solve before the reveal (Knives Out, Clue).Investigation — 6% of shows. A long pursuit of the truth that may never be fully solved (Zodiac, Memories of Murder).Enigma — 1% of shows. The mystery is what is real, or what is actually happening (Mulholland Drive).Comedy
Every story archetype, clockwise from the top
  • Monster 18%: Predator 7% · Tyrant 3% · Invasion 2% · Oppressive state 3% · Corporate villainy 1% · Institutional injustice 1% · Class system under 1% · Technology turns under 1% · Inner demon 1%
  • Rags 3%: Underdog triumph 2% · Social ascent 1% · Fame and fortune under 1% · Rise and fall under 1% · Hidden worth revealed under 1%
  • Quest 6%: Treasure hunt 1% · Rescue 2% · Mission 4% · Journey home under 1% · Pilgrimage under 1%
  • Voyage 2%: Portal fantasy under 1% · Fish out of water 1% · Survival ordeal under 1% · Time displacement under 1% · Descent under 1%
  • Comedy 12% (this title): Romantic comedy 2% · Comedy of errors 3% · Farce 2% · Buddy comedy 1% · Comedy of manners 2% (this title)
  • Tragedy 4%: Hubris 1% · Obsession under 1% · Corruption arc 1% · Doomed love 1% · Crushed by fate 1%
  • Rebirth 7%: Redemption 1% · Healing 3% · Liberation 2% · Second chance 1%
  • Mystery 8%: Puzzle 1% · Investigation 6% · Enigma 1%
  • No archetype 40%

Comedy: Confusion and cross-purposes resolved into harmony. · Comedy of manners: Social codes and class satirized (Clueless).

12% of shows fit this archetype

A loose fit — the map only half-holds this one.

Why this archetypeEach episode follows preschool monster kids learning social lessons and managing their powers, played for gentle, didactic comedy, typical of a preschool series.

What it's about

7 groups · 53 themes
Bonds — 31% of showsSelf — 27% of showsPower — 7% of showsMorality — 11% of showsSurvival — 9% of showsSociety — 10% of showsIdeas — 5% of showsRomantic love — 10% of showsMarriage — 2% of showsFamily bonds — 22% of showsParenthood — 1% of showsFriendship — 18% of showsLoyalty — 7% of showsIdentity — 20% of showsComing of age — 9% of showsAging — under 1% of showsSelf-worth — 7% of showsAmbition — 14% of showsPurpose — 16% of showsMemory — 3% of showsObsession — 2% of shows. A fixation consumes the protagonist (Black Swan).Power — 5% of showsCorruption — 3% of showsGreed — 2% of showsClass — 4% of showsOppression — 2% of showsFreedom — 4% of showsJustice — 14% of showsDuty — 2% of showsRevenge — 1% of showsGuilt — 1% of showsRedemption — 3% of shows. Moral reawakening of a hardened soul (A Christmas Carol).Forgiveness — under 1% of showsSacrifice — 2% of showsBetrayal — 3% of showsDeception — 6% of showsSurvival — 12% of showsWar — 1% of showsViolence — 2% of showsMortality — 2% of showsGrief — 4% of showsTrauma — 5% of showsMental illness — under 1% of showsAddiction — under 1% of showsIllness and disability — under 1% of showsCommunity — 25% of shows. Consequences reach a town, institution or group.Isolation — 3% of showsPrejudice — 2% of showsDisplacement — 1% of showsFaith — 1% of showsTradition vs change — 3% of showsFame — 5% of showsLegacy — 3% of showsFate — 1% of showsFree will — under 1% of showsTruth — 6% of showsHope — 4% of showsNature — 3% of showsArt — 2% of showsTechnology — 1% of showsSelfComingof age
Every theme, clockwise from the top
  • Bonds 31%: Romantic love 10% · Marriage 2% · Family bonds 22% · Parenthood 1% · Friendship 18% (this title) · Loyalty 7%
  • Self 27% (this title): Identity 20% (this title) · Coming of age 9% (this title) · Aging under 1% · Self-worth 7% · Ambition 14% · Purpose 16% · Memory 3% · Obsession 2%
  • Power 7%: Power 5% · Corruption 3% · Greed 2% · Class 4% · Oppression 2% · Freedom 4%
  • Morality 11%: Justice 14% · Duty 2% · Revenge 1% · Guilt 1% · Redemption 3% · Forgiveness under 1% · Sacrifice 2% · Betrayal 3% · Deception 6%
  • Survival 9%: Survival 12% · War 1% · Violence 2% · Mortality 2% · Grief 4% · Trauma 5% · Mental illness under 1% · Addiction under 1% · Illness and disability under 1%
  • Society 10%: Community 25% · Isolation 3% · Prejudice 2% · Displacement 1% · Faith 1% · Tradition vs change 3% · Fame 5% · Legacy 3%
  • Ideas 5%: Fate 1% · Free will under 1% · Truth 6% · Hope 4% · Nature 3% · Art 2% · Technology 1%

Self

Coming of age · 9% of showsFriendshipIdentity
Celebrates its theme: Affirms its theme — this is good and worth having.Intimate stakes: Consequences reach a person or a household.Ensemble lead
How it treats its themeThe series centers on the monsters' journey to understand and master their powers—a metaphor for childhood development and growing into one's own skin—while navigating friendships and self-discovery.
StanceThe series celebrates childhood wonder, self-discovery, and friendship without irony or satire.

The world

ContemporaryDomesticInstitutionalFantasy
PopForeground music · original score
Settinga preschool where monster kids learn to control their powers
MusicOriginal songs punctuate episodes, reinforcing the musical and whimsical tone.

Is Super Monsters okay for kids?

Not Rated

Super Monsters is not rated.

Ratings in 13 other countries
  • Germany6
  • IrelandG
  • South KoreaALL
  • Czechia0+
  • HungaryUnrated
  • ItalyT
  • MexicoAA
  • Poland0
  • PortugalT
  • ROUnrated
  • Spain7
  • THส
  • TürkiyeGenel İzleyici

No detailed content scores for this title yet.

What content warnings does Super Monsters have?

Not screened for content warnings yet.

Who is in Super Monsters?

What are shows like Super Monsters?

TMDB's suggestions for shows like Super Monsters include Aaahh!!! Real Monsters (1994), Tom & Jerry Kids Show (1990) and Blaze and the Monster Machines (2014).

Like this, but

What other shows share a tag with Super Monsters?

838 other shows share the rarest tag below, follows: child. Each tag opens Browse with the shows that share it.